A three-state adaptive horror audio system progressing from environmental exploration to tension and active danger.

The demonstration simulates a game-driven intensity system. Exploration remains active throughout, while Tension and Danger layers enter additively as the threat state increases.

Containment Level
Null Chapel

0:00 — Exploration
Sparse environmental drone, granular air, tonal fragments and distant structural events.

0:56 — Tension
Pressure drone, warning pulses and electrical interference enter additively.

1:53 — Danger
Impact pulses, distortion bed and dissonant stabs create the highest-intensity state.


Project Role
Composition, sound design, adaptive-system design, mixing

Tools
Ableton Live 12 Suite, Operator, Wavetable, Granulator III, Simpler

System Design
Three additive intensity states with synchronized transitions: Exploration, Tension, and Danger.

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Signal Lost

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Outdoor Sound Redesign