A three-state adaptive horror audio system progressing from environmental exploration to tension and active danger.
The demonstration simulates a game-driven intensity system. Exploration remains active throughout, while Tension and Danger layers enter additively as the threat state increases.
0:00 — Exploration
Sparse environmental drone, granular air, tonal fragments and distant structural events.
0:56 — Tension
Pressure drone, warning pulses and electrical interference enter additively.
1:53 — Danger
Impact pulses, distortion bed and dissonant stabs create the highest-intensity state.
Project Role
Composition, sound design, adaptive-system design, mixing
Tools
Ableton Live 12 Suite, Operator, Wavetable, Granulator III, Simpler
System Design
Three additive intensity states with synchronized transitions: Exploration, Tension, and Danger.

